DotA Zet the Arc Warden Guide, Strategy & Build. Zet is an Agility which is introduced on the DotA 6.75. This post will provide you with Zet the Arc Warden Guide, Zet the Arc Warden Strategy, Item Build and Skill Build.
In the magnetic and ether touched lands of the far south a perpetual storm rages. In this strange, barren land, only an isolated tribe of nomads know to exist. These nomads worship the very nether storms that plague the land, and born out of this bizarre energy and intense faith, a chaotic god emerges. Sensing the calamity of the approaching battle of the ancients, the infant deity imbues his most trusted prophet with avataric powers and sends him to quell the forces of order and good that impede his growth. Wielding the ether touched powers of lightning, magnetism, and the ability to reverberate an exact duplicate of himself into being, Arc Warden is a force to be reckoned with.
Affiliation : Scourge
Starting Armor: 0
Attack Damage: 40-50
Attack Range: 625
Intelligence: 24 + 2.1
Strength: 24 + 1.9
Agility: 15 + 1.8
Zet the Arc Warden Skills
Engulfs an enemy unit with swirling volatile energy for 6 seconds, slowing its movement speed by 50% and dealing damage over time if it is alone. The effect is muted if there is a nearby enemy unit within 225 aoe.
Cast Range: 600/700/800/900
Note: Effect stacks directly with multiple instances. Each instance operates independently.
Ability Code: A2M1
Distorts space, generating a circular field that grants 100% evasion and bonus attack speed to allied units and buildings within. The field has an aoe of 375.
Attack Speed Bonus: 50/60/70/80
Cast Range: 900
Note: Units need to remain within this area to get the bonuses
Ability Code: A2LM
- Spark Wraith
Summons a Spark Wraith that takes 3 seconds to fully materialize. Haunts the targeted area until an enemy comes within its range and then fuses itself into him dealing magical damage.
Activation Delay: 3 seconds
Duration: Lasts up to 50 seconds before expiring or when it finds an enemy
AoE: 375 (seeks towards the closest unit in this AoE at 400 MS and damages it)
Cast Range: 2000
Ability Code: A2LL
- Tempest Double (Ultimate)
By vibrating at extreme speeds, Arc Warden is able to create a perfect electrical incarnation of himself for 20 seconds, at the cost of health and mana. This incarnation can use any spells or items he has, and spawns with his health and mana after the cast.
HP/MP Cost: 30/15/0% of current HP/MP
Note: The Tempest Double is visibly different for allies. Cannot copy Wards, Smoke or Refresher Orb.
Zet the Arc Warden Skill Build
1. Spark Wraith
4. Magnetic Field
6. Tempest Double
8. Spark Wraith/Magnetic Field
9. Spark Wraith/Magnetic Field
10. Spark Wraith/Magnetic Field
11. Tempest Double
12. Magnetic Field/Spark Wraith
13. Magnetic Field/Spark Wraith
14. Magnetic Field/Spark Wraith
16. Tempest Double
Zet the Arc Warden Item Build
- Arcane Boots
- Hand of Midas
To get the most of Zet's ulti, get as many as cast-able items.
Zet the Arc Warden Strategy
Rush Midas at the start, with only regen items (salves preferably, in case some stick). Past level 6, always have midas, 1 salve & 1 clarity in inventory. Use the midas every 100 cooldown and 55 cooldown.
Proceed directly to Necronomicon 3 after boots. As soon as you have Necronomicon 3 or even at Necro 1 or 2 if you feel like it, solo Roshan. He dies in a matter of seconds. After Roshan, go Boots of travel -> Lothar's Edge -> Manta -> Desolator
Whenever the enemy team is even slightly out of position, backdoor their Tower and Rax. With your items, you can kill the tower in about 2-3 seconds, same with rax. Even with backdoor regeneration active.
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