Dragonus - Skywrath Mage ITEM BUILD | SKILL BUILD | TIPS

Range: 600
Movement Speed: 315

Total starting damage: 36-46
Total starting armor: 1

Str 19 + 1.5
Agi 18 + 0.8
Int 24 + 3.2


Dragonus is a sky-bound sorcerer astute in the arts of arcane warfare. Mystical in nature and veiled in secret motives he joined the sentinel to battle the scourge. He is said to come from the ancient bloodline of blood elves that has ascended to unknown heights in the arts of mystical magic. It's suspected that Invoker and Dragonus were prodigy's of ancient time and were fighting for the prestige title of the supreme mage. The art of his supreme knowledge of magic enables him to seal any magic and his Mystic Flare is capable of burning any foe in matter of seconds. Many allies are proud to have strode alongside this mythical being, but few enemies have lived to survive the full extent of his mystical arsenal.


Dragonus the Skywrath Mage Skills

Arcane Bolt (Active, enemy target)

The Sky Mage fires off a bolt of Arcane energy to harm his adversaries. Deals an additional 1.5x the Sky Mage's intelligence and grants 325 vision around the projectile.

Deals 60/80/100/120 + 1.5x Int damage to target enemy
Manacost: 90
Cooldown: 5/4/3/2
Cast Range: 800

Note: The projectile moves very slowly and you have 325 vision around it
Ability Code: A2BE

Concussive Shot (Active, no target)

With Dragon like intuition, the Skywrath Mage releases a compact ball of magical lightning at the closest visible hero within 1600 AoE. Upon impact the ball bursts slowing enemies by 40% for 4 seconds and dealing damage around the target.

AoE: 200
Duration: 4
Slow: 40%
Damage: 50/100/150/200

Range: up to 1600

Manacost: 110
Cooldown: 20

Note: Does not work when no heroes are in range or heroes are in fog.
Ability Code: A2IT

Ancient Seal (Active, enemy target)
Dragonus draws a mystical rune on the enemy that amplifies all spell damage against them and snuffs out their ability to cast spells for a few seconds.

Magic Amplification: 18/24/30/36%
Silence Duration: 3/4/5/6 seconds

Manacost: 80/90/100/110
Cooldown: 11

Cast Range 700
Ability Code: A2HN

Mystic Flare (Active, ground target)

Dragonus uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the AoE over 2 seconds.

Damage: 600/900/1200
Duration: 2 seconds

AOE: 170
Cast Range: 1200
Manacost: 350/575/800
Cooldown: 60/40/20

Note: Does not affect or count creeps. Deals damage over time in the area.
Ability Code: A2BG
 

Xin - Ember Spirit Items and Skill Build


XIN - Ember Spirit

EMBER SPIRIT
Sorry people,THIS IS MY FIRST GUIDE BECAUSE I DELETED MY GUIDE FOR REXXAR BECAUSE I FIND HARD TO CREATE A GUIDE.

Let's do it fast! Xin is a great hero with such a lot of nukes that can nearly kill any hero and in this guide I will show you the skill and item builds for him. English is not my native language.

Skill Build
Searing Chains
Flame Guard
Searing Chains
Flame Guard
Searing Chains
Fire Remnant
Searing Chains
Flame Guard
Flame Guard
Sleight of Fist
Fire Remnant
*Max Sleight of Fist and Ulti then stats*
Skill Build Explanation
Xin is an early-mid game nuker and maxing Searing Chains and Remnant is a must because it eanbles you to deal your outmost damage. Sleight of fist is a skill that depends on your attack damage and since in early game your damage isn't quite good, you need to focus on your skills first and it deals 50% less damage on creeps thats why you don't need it, you will only tickle the creeps. even if it has bonus damage to heroes it deals less damage than Flame Guard,Searing Chains combo compared to Searing Chains Sleigt of Fist combo.To his Ulti, I'm still experimenting if you can skip it in level 11 and add some stats or Sleight of Fist.

Item Builds [/SIZE]
Early
:slip pers:
or some other mixes.
Middle(Core Items)
//
-
Why???
Xin's Skills have a low cooldown. But compared to it's manacost it's quite high and you can't handle it. I'm mentioning Searing Chains and Sleight of Fist.Your Style will be as Raijin's style,Get it?. You will just slash them and Chain them until you want, That's my point.
NOT YET CONVINCED???
Bloodstone gives you a health boost which you lack even though you have Flame Guard and your skills needs time to be effective so you need to stay in battle to show your power.
AHHHHHhhhhhhh......
If your not yet convinced just turn your perse to bfury and thats it.
Extentions 
-Why not?? He is an agi hero
-yeah evasion,good for dpsers and in late game
-attack speed and armor is nice and your omni/Sleight of Fist Deals Physical Damage.
:-works with your skills as DPS and +60 damage is good
-maybe but, I haven't tried it.
Orbs------------------ All orbs are good with him.Mjolnir is a special mention.
 

DotA 6.74c Map Download and Changelogs


Download the latest dota 6.74c map at dotabite.blogspot.com. Click this link to download the latest map.

to view the changelogs click this link.
 

Tresdin - Legion Commander Item and Skill Builds


Tresdin, Legion Commander

Str 26 + 2.6
Agi 18 + 1.7
Int 20 + 2.2

Range: 128
Movement Speed: 310

Total starting damage: 57-61
Total starting armor: 3


Legion Commander at a glance

Starting Items:
 
Items to work on:
 
Core Items:
+ 
(blademail is optional; if the enemy team deals a lot of damage and you aren't doing well, you can shift from tank DPS to simply anti-carry)
Optional additions:
Generally you're looking to get tanky items to allow you to survive in duels while your allies win it for you. If you're tanky enough, start getting some damage items.
 


Overwhelming Odds
=========
(Active, ground target)

Turns the enemies numbers against them, dealing damage and granting you 9% bonus movement speed per hero and 3% per unit in the 315 AoE for 7 seconds. Deals bonus damage to summoned units.

AoE: 315
Damage: 60/120/180/240 +10 damage per unit
Summoned Unit Bonus Damage: 50% of units hp
Cast Range: 1000

Movement Bonus per unit: 9% per hero, 3% per unit (lasts 7 seconds)

Cooldown: 18
Manacost: 100


Press The Attack
================
(Active, ally or self target)

Removes all debuffs and disables from the targeted ally and grants them bonus attack speed and health regen for 4 seconds.

Attack Speed: 60/80/100/120
Health Regeneration: 30/40/50/60
Duration: 4 seconds

Cooldown: 15
Manacost: 80/90/100/110


Moment of Courage
===================
(Passive)

When Tresdin is attacked, he has a chance to gain a moment of courage, instantly attaking again with bonus lifesteal.

Chance: 16/18/20/22%
Lifesteal: 20/40/60/80%

Notes: Cannot proc more than once every 0.5 seconds. The lifesteal is not an orb effect.


Duel
======
(Active, enemy hero target)

Calls the targeted enemy for a duel. Both you and the enemy will be forced to attack each other and will both be unable to use items or abilities. The victor gains 10 permanent bonus damage.

Duration: 4/4.75/5.5 seconds

Duel winner bonus damage: 10 damage.

Cooldown: 50
Manacost: 75
Cast Range: 100

Notes: The spells duration ends if either you or the target dies.
The heroes participating the duel do not have to get the kill to gain the bonus. If the target dies, they lose the duel, so you gain the bonus. If you die, regardless of who killed you, you lose the duel, so the target gains the bonus.

Skill Build:

  1. Overwhelming Odds
  2. Press the Attack
  3. Overwhelming Odds
  4. Moment of Courage/Press the Attack
  5. Overwhelming Odds
  6. Duel
  7. Overwhelming Odds
  8. Press the Attack/Moment of Courage(if doing very well)
  9. Press the Attack/Moment of Courage
  10. Press the Attack/Moment of Courage
  11. Duel
  12. Moment of Courage/Press the Attack
  13. Moment of Courage/Press the Attack
  14. Moment of Courage/Press the Attack
  15. Stats
  16. Duel
  17. Stats++


Playstyle
Tresdin is a gank semi-carry that is capable of forcing teamfights and can gain momentum to dominate lategame. However, on the other spectrum, if he loses momentum, you can find him a dead weight that doesn't help much other than taking 1 hero out in the fight. He is very reliant on his team; likewise, his team is reliant on him due to his support-like spells. He has a lot of health but he also is pretty much the primary focus of every battle, so he needs even more survivability.

His first skill is Overwhelming Odds. This is a ground-based spell that deals a decent amount of damage and gives you bonus movement speed based on how many people you hit. The skill is definitely a setup for his other skills in his playstyle, but still fares well on its own. The long cast range (1000) will easily allow you to initiate with your ultimate or chase. However, if you're just chasing one guy, you might want an ally to back you up as you won't get much bonus movement speed out of it. Actually; scratch that, you should ALWAYS have an ally with you with this guy. He's very team focused and needs setup and help. This skill also deals a lot of extra damage to summons and illusions so you can specifically pick this hero to counter someone like Phantom Lancer or break summon pushers.

His second skill is Press the Attack. This skill falls into more of a supportish role a lot of the time because it is a good, fast heal over time. The skill also grants a great attack speed boost; albiet for a short period of time. Because of the necessity of getting duel off and the short time that this skill is in place, you won't often be able to use it directly with duel. You can roam well with this skill however as you'll constantly be up for battle. Lategame you can use this with your autoattacks to deal great damage, provided that you farmed well.

His third skill is Moment of Courage. This skill allows you to instantly attack again when you're being attacked, and lifesteal a great deal from it. This is the skill that sets you up for so much stuff; it's the skill that makes you into a tank semicarry. You rely and count on yourself being attacked a great deal, and this will keep you up a lot more than skeleton king's aura would. With the double attack any damage item you get is exponentially better, and allows you to scale later in the game. It looks a bit weak at first glance but trust me, it's damn strong. A lucky proc or two can make or break battles, because it'll inevitably mean +200 or more hp.

His final skill is Duel. It's a melee cast range spell that, when cast on an enemy, locks both of you in a duel. Neither of you can use items or cast spells, and both are forced to attack each other. The winner of the duel will gain +10 damage bonus permanently. Because of the previous attribute, you'll want to be using duel smart and often. You won't lose duel often, but you'll be the center of attention in all team battles. Make sure your team is helping you out; you won't need to get damage items if your team is smart and you'll be taking out a key player on their team. Use this on a strong spellcaster for the best effect. If you get a lot of good ganks early, this skill will allow you to build momentum and have a great lategame. Remember that you don't need to get the killing blow to gain the bonus damage.