Ish'kafel - Dark Seer Walkthrough Guide


Ish'kafel - Dark Seer
Range: 128 | Move Speed: 305
Primary: INT
Str: 22 + 2.3 | Agi: 12 + 1.2 | Int: 29 + 2.7
Damage: 60 - 66 | HP: 568 | Mana: 377
HP Regen: 0.91 | Mana Regen: 1.17
Attack Speed: 0.66 | Armor: 6
Thought by some to be among the most cunning and manipulative among the Scourge's varied champions, the dark seer Ish'kafel, living in exile from his people, is also the most secretive, for he speaks to no one but the Lich King himself. His unconventional talents, which lie in augmenting himself and allies with a variety of both defensive and offensive supportive castings, are quite unusual and versatile, often capable of turning the tide of battle before it even starts.
VacuumVacuum (C)
Creates an abyss upon a chosen parameter, pulling in and damaging foes in the area.
Level 1 - 40 Damage.
Level 2 - 80 Damage.
Level 3 - 120 Damage.
Level 4 - 160 Damage.
• Damage type: magical
• This ability will interrupt channeling spells and items.
• Drags units over 0.3 seconds.
• Casting range: 550
• Area of Effect: 300/400/500/600
Mana Cost: 100/130/160/190
Cooldown: 16
Ion ShellIon Shell (E)
Surrounds a target with energized spellwork, creating a shield that causes damage per second to enemy units who come in contact with it. Lasts 15 seconds.
Level 1 - 30 damage per second.
Level 2 - 45 damage per second.
Level 3 - 60 damage per second.
Level 4 - 75 damage per second.
• Damage type: magical
• Doesn't damage the target it is cast on.
• Damage is dealt in smaller amounts every 0.1 second.
• If cast on an unit that already has Ion Shell on it, the new Ion Shell will replace the old one
• Casting range: 600
• Area of Effect: 250
Mana Cost: 70/90/110/130
Cooldown: 7
SurgeSurge (R)
Floods a target with excess power giving it maximum speed for a brief period of time.
Level 1 - Lasts 3 seconds.
Level 2 - Lasts 4.5 seconds.
Level 3 - Lasts 6 seconds.
Level 4 - Lasts 7.5 seconds.
• Casting range: 600
Mana Cost: 20/30/40/50
Cooldown: 12/11/10/9
Wall of ReplicaWall of Replica (W)
Raises a wall out of pure mana across the landscape. Enemy heroes who attempt to pass through it will take damage and have images of themselves emerge from the wall to serve under the Dark Seer until the wall's duration is up.
Level 1 - Illusions take 250% damage and deal 70% (50% for allies*)
Level 2 - llusions take 250% damage and deal 80% (50% for allies*)
Level 3 - Illusions take 250% damage and deal 90% (50% for allies*)
Mana Cost: 200/300/400
Cooldown: 100 seconds
• Damage type: magical
• When the Wall creates an illusion, it deals 150 damage to the affected hero.
• Does not create illusions from allies, other illusions, or Geomancer copies.
• The wall is created perpendicular to the line between the Dark Seer and the target point.
• Length of Wall: 1000
• Casting Range: 500/900/1300
• Lasts for 15/30/45 seconds
• Can be improved by Aghanim's Scepter (* show the improved value)

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