Atropos - The Bane Elemental Walkthrough Guide
| |||
Enfeeble (E) Greatly reduces an enemy unit's ability to participate in combat by reducing its attack damage. Lasts 20 seconds. Level 1 - Reduces attack damage by 25. Level 2 - Reduces attack damage by 50. Level 3 - Reduces attack damage by 75. Level 4 - Reduces attack damage by 100. • Casting range: 1000 Mana Cost: 95/105/115/125 Cooldown: 12 seconds | |||
Brain Sap (B) Feasts on the vital energies of another unit, absorbing some of its hit points. Level 1 - Absorbs 90 HP. Level 2 - Absorbs 160 HP. Level 3 - Absorbs 230 HP. Level 4 - Absorbs 300 HP. • Damage type: pure • Gives the full hp amount to Atropos, regardless of the amount of hp the target lost. • Casting range: 600 Mana Cost: 125/150/175/200 Cooldown: 14 seconds | |||
Nightmare (T) Puts another unit into a fitful slumber, filled with horrifying nightmares. It takes 20 damage per second. If that unit is attacked while it slumbers, the attacking unit comes under the effect of Nightmare. Level 1 - Lasts 4 seconds. Level 2 - Lasts 5 seconds. Level 3 - Lasts 6 seconds. Level 4 - Lasts 7 seconds. • Damage type: HP removal • Nightmare can damage allies (and Atropos), and can thus be used to deny hero kills. • Typing -disablehelp will prevent direct casting on allies. • If the target recieves any type of damage except Nightmare, then it will wake up. • The use of spells on the affected units can wake the target up without the caster falling asleep. • In the first second of Nightmare the target will be invulnerable. • Casting range: 500/550/600/650 Mana Cost: 165 Cooldown: 15 seconds | |||
Fiend`s Grip (F) Uses dark magic to grip a target enemy unit and damage it heavily. It cannot move or attack and Transfers 5% of enemies max MP per second to you. Lasts 5 (6*) seconds. Level 1 - Deals 100 (155*) damage and transfers 5% (10%*) of the max mana of the target per second. Target is disabled for the duration of the spell. Level 2 - Deals 155 (215*) damage and transfers 5% (10%*) of the max mana of the target per second. Target is disabled for the duration of the spell. Level 3 - Deals 215 (270*) damage and transfers 5% (10%*)of the max mana of the target per second. Target is disabled for the duration of the spell. Mana Cost: 200/300/400 Cooldown: 100 Seconds • Damage type: magical • Grants vision of the target hero • Using Fiend's Grip on a magic immune unit will still disable and drain mana, but no damage will be dealt to the targeted unit. • Fiend's Grip is a channeling spell. • Damage and duration can be improved by Aghanim's Scepter (* shows the improved values). • Casting range: 625 |
Post a Comment