Mirana Nightshade - Priestess of the Moon Walkthrough Guide
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Starfall (T) Calls down a wave of meteors to damage each nearby enemy. One random enemy unit within 200 aoe will get hit again for half the damage. Level 1 - 75 damage per wave. Level 2 - 150 damage per wave. Level 3 - 225 damage per wave. Level 4 - 300 damage per wave. • Damage type: magical • This skill is not blocked by Linken's Sphere. • Area of Effect: 600/900 Mana Cost: 100/120/140/160 Cooldown: 12 | |||
Elune`s Arrow (R) Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds. Has 3000 range. Level 1 - Deals 90 damage. Level 2 - Deals 180 damage. Level 3 - Deals 270 damage. Level 4 - Deals 360 damage. • Damage type: magical • For every 150 distance the arrow travels, the stun duration upon impact increases by 0.5 seconds. For example, an arrow that travels for 300 range stuns for 1 second, and an arrow that travels at least 1500 range stuns for 5 seconds (which is the maximum stun duration). • The stun duration is determined by the distance between where Mirana fired the arrow and where the arrow hits its target. • Invisible units will not be stunned, but will still take damage. • Casting range: 3000 • Area of Effect: 140 Mana Cost: 100 Cooldown: 25 | |||
Leap (E) Mirana's wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds. Level 1 - 630 range, 4% IAS and MS increase. Level 2 - 690 range, 8% IAS and MS increase. Level 3 - 780 range, 12% IAS and MS increase. Level 4 - 840 range, 16% IAS and MS increase. • Leap uses a 0.01 second Wind Walk to dodge any projectiles currently in route to Mirana, so if the enemy has true sight of Mirana she won't be able to dodge projectiles using Leap. • Area of Effect: 800 Mana Cost: 40/35/30/20 Cooldown: 30/26/22/18 | |||
Moonlight Shadow (W) Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration. Level 1 - 2.5 second fade time, lasts 11 seconds. Level 2 - 2 second fade time, lasts 11 seconds. Level 3 - 1.5 second fade time, lasts 11 seconds. Mana Cost: 175 Cooldown: 180/160/140 • Units affected will not auto attack enemies. • Magic immune allies will be affected. • Area of Effect: Global |
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