Azwraith - The Phantom Lancer Walkthrough Guide
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Spirit Lance (T) Throws a magical spirit from his lance at a target damaging it and slowing it down for 3 seconds. An illusion is created attacking the target. Level 1 - Deals 100 damage and Cripples for 10%. Illusion lasts 2 seconds. Level 2 - Deals 150 damage and Cripples for 20%. Illusion lasts 4 seconds. Level 3 - Deals 200 damage and Cripples for 30%. Illusion lasts 6 seconds. Level 4 - Deals 250 damage and Cripples for 40%. Illusion lasts 8 seconds. • The projectile can't be evaded by blink or windwalk. Mana Cost: 125 / 130 / 135 / 140 Cooldown: 7 | |||
Doppelwalk (W) Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels. Lasts 8 seconds. Level 1 - 150 mana. Level 2 - 120 mana. Level 3 - 90 mana. Level 4 - 60 mana. Mana Cost: 150/120/ 90/ 60 Cooldown: 30/ 25/ 20/15 seconds | |||
Juxtapose (X) Whenever the Phantom Lancer attacks he will have a 12% chance to create a duplicate of himself. Duplicates last 20 seconds. Level 1 - Limit of 2 images. Level 2 - Limit of 3 images. Level 3 - Limit of 4 images. Level 4 - Limit of 5 images. • Illusion deals 25% damage and takes 450%. Mana Cost: N/A Cooldown: N/A | |||
Phantom Edge (D) Gives the Phantom Lancer an edge in combat by increasing Juxtapose's image generation and increasing magic resistance. Additionally, it enables his images to generate their own images. Level 1 - 10% magic resistance, 3% chance illusions will duplicate, 2% increase in Juxtapose. Level 2 - 15% magic resistance, 5% chance illusions will duplicate, 4% increase in Juxtapose. Level 3 - 20% magic resistance, 7% chance illusions will duplicate, 6% increase in Juxtapose. Mana Cost: N/A Cooldown: N/A • Spell resistance stacks with that from items. • Illusion deals 25% damage and takes 400%. |
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