Jah’rakal - Troll Warlord Walkthrough Guide
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Berserker Rage (G) Jah`rakal goes berserk, using his throwing axes as a melee weapon. He gains bonus damage, hit points, armor, and the Bash ability, but can only attack at melee range. Level 1 - 10% chance to stun for 0.8 seconds and deal 20 bonus damage and stun. Level 2 - 10% chance to stun for 1.2 seconds and deal 30 bonus damage and stun. Level 3 - 10% chance to stun for 1.6 seconds and deal 40 bonus damage and stun. Level 4 - 10% chance to stun for 2.0 seconds and deal 50 bonus damage and stun. • When Jah'rakal goes into melee mode he gets the following bonuses: +20 Movement Speed (+30 at level 4 of the skill), +15 damage, reduces his base attack time to 1.55, the Bash ability and 100 extra HP. • The stun goes through magic immunity. • Does not stack with Cranium Basher. Mana Cost: 0 Cooldown: 0 | |||
Whirling Axes (D) Troll is a master of the axe, learning axe skills in all forms of combat. When in melee form, summons magical axes to whirl around him in a circle. When in ranged form, Troll hurls a fistful of axes in cone formation. Level 1 - Gains two skills, one active at a time depending on the current form Level 2 - Gains two skills, one active at a time depending on the current form Level 3 - Gains two skills, one active at a time depending on the current form Level 4 - Gains two skills, one active at a time depending on the current form • The two abilities are independent: you can cast one, transform into your other form, and cast the second ability immediately. Whirling Axes (ranged) Description: Troll hurls a fistful of five axes in a cone shape. Axes travel up to 900 range, slowing enemy units by 30% for 3/3.75/4.5/5.25 seconds and dealing 75 damage. Cooldown: 20 sec. Mana Cost: 50 Whirling Axes (melee) Description: Troll unleashes a set of magical axes which whirl around him in a circle. Nearby enemies take damage and have a chance to miss on their attacks. • Axes deal 125/175/225/275 damage and give the enemy a 60% miss chance. • Axes last for 4/5/6/7 seconds. Cooldown: 12 sec. Mana Cost: 50 Mana Cost: N/A Cooldown: N/A | |||
Fervor (F) When Jah'rakal engages an opponent, his animalistic nature grants him even greater proficiency in single combat. With each continuous blow on the same target, Jah'rakal gains understanding of the prey's defenses, increasing his attack speed by 20 per attack. Level 1 - Maximum of 40 attack speed bonus Level 2 - Maximum of 60 attack speed bonus Level 3 - Maximum of 80 attack speed bonus Level 4 - Maximum of 100 attack speed bonus • If Jah'rakal changes targets, his rage counter drops to half of where it was. Mana Cost: N/A Cooldown: N/A | |||
Battle Trance (R) Jah'rakal unconsciously uses dormant magic to awaken the savagery of every warrior on the battlefield. Greatly increases attack speed for a short duration, and lasts twice the duration on Jah'rakal. Level 1 - Increases attack speed by 60%. Level 2 - Increases attack speed by 100%. Level 3 - Increases attack speed by 140%. Mana Cost: 75 Cooldown: 20 • Only works on allied hero units. • Does not affect illusions. • 5 seconds (allies) / 10 seconds (self) |
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