Vol`Jin - The Witch Doctor Walkthrough Guide
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Paralyzing Cask (C) Vol'jin launches a cask of paralyzing powder that bounces between foes, stunning those affected for a short period of time (1 sec on Hero, 5 on creeps). Deals damage per bounce to non-hero units. First impact lasts 1.5 seconds. Level 1 - 2 bounces, 75 damage to units, 50 damage to heroes. Level 2 - 4 bounces, 100 damage to units, 50 damage to heroes. Level 3 - 6 bounces, 125 damage to units, 50 damage to heroes. Level 4 - 8 bounces, 150 damage to units, 50 damage to heroes. • Damage type: magical • Targets can be hit multiple times, as long as another unit is struck in between the bounces. • Casting range: 700 • Bouncing Range: 600 Mana Cost: 110/120/130/140 Cooldown: 20/18/16/14 | |||
Voodoo Restoration (V) Vol'jin focuses his voodoo magic to heal nearby allied units. Level 1 - Restores 16 hp/sec. Level 2 - Restores 24 hp/sec. Level 3 - Restores 32 hp/sec. Level 4 - Restores 40 hp/sec. • Heal is applied in 0.33 second intervals. • Can heal magic immune units. • Area of Effect: 340 Mana Cost: 25/50/75/100 initial + 8/14/20/26 per sec Cooldown: 0 | |||
Maledict (E) Targets an area with an ancient voodoo curse. Cursed heroes will not only take damage over time, but they will be dealt bonus damage every 4 seconds based on how much hp they lost since the beginning of the curse. Lasts 12 seconds Level 1 - Enemies lose 5 hp/sec, 10 bonus damage for every 100 hp lost during curse. Level 2 - Enemies lose 10 hp/sec, 20 bonus damage for every 100 hp lost during curse. Level 3 - Enemies lose 15 hp/sec, 30 bonus damage for every 100 hp lost during curse. Level 4 - Enemies lose 20 hp/sec, 40 bonus damage for every 100 hp lost during curse. • Damage type: magical • Damage is based on the difference between the HP values currently and when Maledict was cast. • Casting range: 400 • Area of Effect: 165 Mana Cost: 120 Cooldown: 35 | |||
Death Ward (D) Summons a deadly ward to attack enemy heroes. Lasts for 8 seconds and is a channeling spell. Level 1 - 60 (90*) Chaos Damage Level 2 - 90 Chaos Damage (120 Chaos Damage, bounces once*) Level 3 - 120 Chaos Damage, bounces once (150 Chaos Damage, hits 3 targets at once*) Mana Cost: 200 Cooldown: 90 seconds • The Death Ward is invulnerable, and can only be destroyed if its duration expires or if Vol'Jin is interrupted. • The Death Ward can be controlled and made to attack a specific target. • Can be improved by Aghanim's Scepter (* shows the improved values). • The Death Ward has a 700 attack range and attacks every 0.3 seconds. • Casting range: 300/350/400 |
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