Raijin Thunderkeg - Storm Spirit Walkthrough Guide
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Static Remnant (R) Raijin creates a remnant of himself containg his essence. The Static Remnant will release its stored energy whenever an enemy unit comes near it. Lasts 12 seconds. Level 1 - 140 Damage. Level 2 - 180 Damage. Level 3 - 220 Damage. Level 4 - 260 Damage. • Damage type: magical • Static Remnants take 1 second to materialize after this spell is cast. • Remnants have flying vision and can see over cliffs and trees. • The explosion actually hits units in a 260 AOE, but will only be triggered by units within 235 AOE. • Area of Effect: 235 Mana Cost: 70/80/90/100 Cooldown: 4 | |||
Electric Vortex (E) Storm focuses his energy to rip open vortex drawing an enemy to it. This process slows the Storm Spirit down for a brief period. Level 1 - Pulls 100 units over 1 second. Level 2 - Pulls 150 units over 1.5 seconds. Level 3 - Pulls 200 units over 2 seconds. Level 4 - Pulls 250 units over 2.5 seconds. • This ability slows the Storm Spirit by 50% for 3 seconds. • This skill is blocked by Linken's Sphere and can't target magic immune units. • Casting range: 300 Mana Cost: 100/110/120/130 Cooldown: 20 | |||
Overload (V) Storm Spirit becomes overloaded with electrical energy whenever he casts a spell. The charge is released on his next attack as an electrical burst, dealing damage and slowing nearby units. Level 1 - 30 damage. Level 2 - 45 damage. Level 3 - 60 damage. Level 4 - 75 damage. • Damage type: magical • Overload slows all affected units' movement speed by 80% and attack speed by 50% for 0.6 seconds. • Using items does not trigger Overload. • Area of Effect: 300 Mana Cost: N/A Cooldown: N/A | |||
Ball Lightning (G) Storm Spirit becomes enveloped with energy, losing his physical form, and travels until he depletes his mana or reaches his target. While in this form, he deals damage to nearby units based on how far his electrical form has traversed. Damage, speed and area of effect improves per level. Level 1 - Moves the Storm Spirit to the targeted location doing 8 damage per 100 units traveled at 1250 movespeed. Level 2 - Moves the Storm Spirit to the targeted location doing 12 damage per 100 units traveled at 1875 movespeed. Level 3 - Moves the Storm Spirit to the targeted location doing 16 damage per 100 units traveled at 2500 movespeed. Mana Cost: N/A Cooldown: N/A • Damage type: magical • If the Storm Spirit runs out of mana while traveling he will stop immediately. • Initial mana cost: 15 + 7% of total mana pool. • Mana cost per 100 units traveled: 10 + 1% of total mana pool. • Instant cast abilities can be used while traveling. • While using this ability, the Storm Spirit is invulnerable. • This ability destroys trees. • Area of Effect: 150/225/300 |
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