Puck - Faerie Dragon Walkthrough Guide
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Illusory Orb (R) Sends a magic orb flying down a straight path damaging everything in its way. At any time during the life of the orb the Faerie Dragon may teleport up to it, taking its place. Level 1 - Deals 70 damage. Level 2 - Deals 140 damage. Level 3 - Deals 210 damage. Level 4 - Deals 280 damage. • Damage type: magical • The Illusory Orb grants flying vision to the area around it while it travels. • Even though it is castable at 3000 range, it will only travel at most 1800. • Area of Effect: 225 Ethereal Jaunt (E) Key Combo: E Description: Shifts into the Illusory Orb. Cooldown: 0 seconds Mana Cost: 0 • This ability is automatically gained when the first level of Illusory Orb is learned. • Unlike the Blink ability, Ethereal Jaunting to an Illusory Orb cannot dodge projectiles. Mana Cost: 150 Cooldown: 13 | |||
Waning Rift (W) Releases Puck's mystical faeire dust around him dealing damage and silencing enemies. Level 1 - Deals 60 damage and Silences for 0.75 seconds. Level 2 - Deals 120 damage and Silences for 1.5 seconds. Level 3 - Deals 180 damage and Silences for 2.25 seconds. Level 4 - Deals 240 damage and Silences for 3 seconds. • Damage type: magical • Area of Effect: 400 Mana Cost: 100/110/120/130 Cooldown: 16 Seconds | |||
Phase Shift (F) Shifts the Faerie Dragon out of existence for a brief period, temporarily avoiding any further damage. Level 1 - Grant temporary invulnerability up to 0.75 seconds. Level 2 - Grant temporary invulnerability up to 1.5 seconds. Level 3 - Grant temporary invulnerability up to 2.25 seconds. Level 4 - Grant temporary invulnerability up to 3 seconds. • Puck can avoid most damage from spells or attacks when this ability is on autocast, but if he is disabled this ability won't work. • Phase Shift will not trigger from damages that comes after a disable or stun. • Puck retains his collision size while phaseshifted. Mana Cost: 50/40/30/20 Cooldown: 6 | |||
Dream Coil (C) Puck's powerful imagination engulfs an area, creating coils of volatile magic that damages and stuns enemy units as it latches on to them. Stretching the coils beyond 600 range causes it to snap and deal additional damage and stun time. Lasts 5 seconds. Level 1 - 100 Initial and (*+100) Coil Break damage and stun, 0.5 seconds initial stun and 1.50 seconds break stun. Level 2 - 150 Initial and (*+100) Coil Break damage and stun, 0.5 seconds initial stun and 2.25 seconds break stun. Level 3 - 200 Initial and (*+100) Coil Break damage and stun, 0.5 seconds initial stun and 3 seconds break stun. Mana Cost: 100/150/200 (150/200/250 with Scepter) Cooldown: 85 seconds • Damage type: magical • The initial stun and damage can be blocked by Linken's Sphere, but the target will still be affected by the coils themselves. • Each coil lasts a maximum time of 5 (7*) seconds before it disappears. • Casting range: 750 • Area of Effect: 600 • Can be upgraded with Aghanim's Scepter (* shows upgraded values). |
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