Mercurial - The Spectre Walkthrough Guide
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Spectral Dagger (D) The Spectre launches a deadly dagger that trails a Shadow Path. Deals damage to the targets in its path. Units hit by the dagger will also trail a Shadow Path. The Spectre becomes phased (gains zero collision) while on the path. Level 1 - Spectre gains 5% movespeed, enemies lose 5%. Deals 50 damage, lasts 12 seconds. Level 2 - Spectre gains 9% movespeed, enemies lose 9%. Deals 100 damage, lasts 12 seconds. Level 3 - Spectre gains 14% movespeed, enemies lose 14%. Deals 150 damage, lasts 12 seconds. Level 4 - Spectre gains 18% movespeed, enemies lose 18%. Deals 200 damage, lasts 12 seconds. • Damage type: magical • Buff lasts for 4 seconds after Mercurial leaves shadow path. • Debuff lasts for 7 seconds after enemy leaves shadow path. • Slows but does not damage magic immune units. • The dagger moves at a speed of 857.14 units per second. • Vision is granted of shadow path when Spectral dagger is cast. • Casting range: 2000 • Area of Effect: 150 Mana Cost: 130/140/150/160 Cooldown: 16 | |||
Desolate (L) Deals bonus damage that cuts through armor when attacking a hero that has no nearby allied units. Works on Illusions. Level 1 - Deals 20 bonus damage. Level 2 - Deals 30 bonus damage. Level 3 - Deals 40 bonus damage. Level 4 - Deals 50 bonus damage. • Damage type: pure • Damage is dealt before Spectre's actual attack. • Works only if attacked enemy has no allies in 350 range. • Your illusions also have the Desolate skill. Mana Cost: N/A Cooldown: N/A | |||
Dispersion (I) Causes any damage taken by Mercurial to be reflected onto all enemies in a 1000 AoE. Damage reflected decreases based on how far heroes are from you. Full damage at 300 range then decreases gradually till 1000 distance away. Level 1 - 10% of damage. Level 2 - 14% of damage. Level 3 - 18% of damage. Level 4 - 22% of damage. • Damage type: pure • Reflected damage is not felt by Spectre, effectively reducing the incoming damage. • Illusions will not benefit from this ability. • Area of Effect: 1000 Mana Cost: N/A Cooldown: N/A | |||
Haunt (T) Creates a haunting image beside each enemy hero. These images are uncontrollable, take 200% damage, deal 40% damage and each of them will attack only its pair. Haunting images have a 1 second delay before they become active. Level 1 - Creates an Illusion beside each enemy hero, lasts 5 seconds. Level 2 - Creates an Illusion beside each enemy hero, lasts 6 seconds. Level 3 - Creates an Illusion beside each enemy hero, lasts 7 seconds. Mana Cost: 150 Cooldown: 120 • Illusions have Desolate ability with same level as Spectre's, and damage from Desolate on illusions isn't reduced. • Illusions are uncontrollable. • There is a 1 second delay before illusions start attacking the nearest hero. Reality (R) Key Combo: R Description: Target a location to replace the nearest Haunt Illusion immediately and end Haunt. Cooldown: 10 seconds Mana Cost: 0 |
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