Ezalor - The Keeper of the Light Walkthrough Guide
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Illuminate (T) Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time. Level 1 - Channels up to 200 damage and 800 range. Level 2 - Channels up to 300 damage and 800 range. Level 3 - Channels up to 400 damage and 800 range. Level 4 - Channels up to 500 damage and 800 range. • Damage type: magical • Illuminate gives increasing vision of the target area as it is channeled. • Can damage Meat Wagons and Glaive Throwers. Mana Cost: 150 Cooldown: 10 seconds | |||
Mana Leak (E) Weakens the bond between the physical and magical essences of an enemy. The magical and physical essences will be divided if the target moves, causing the enemy to lose some of their mana. If the enemy loses all of its mana, it will be paralyzed while the bond is repaired. Level 1 - Lasts 4 seconds, Drains 3.5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns the hero for 1.25 seconds. Level 2 - Lasts 5 seconds, Drains 4% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns the hero for 1.5 seconds. Level 3 - Lasts 6 seconds, Drains 4.5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns the hero for 1.75 seconds. Level 4 - Lasts 7 seconds, Drains 5% of max mana per 100 units the target moves. If the mana pool of the target is depleted, stuns the hero for 2 seconds. Mana Leak cast range (550/700/850/1000) Mana Cost: 75 Cooldown: 18 seconds | |||
Chakra Magic (C) Channels chakras through a friendly unit, creating a surge of mana. Level 1 - Restores 75 mana Level 2 - Restores 150 mana Level 3 - Restores 225 mana Level 4 - Restores 300 mana Mana Cost: 40/55/70/85 Cooldown: 19/18/17/16 seconds | |||
Spirit Form (F) Ezalor turns his body luminescent temporarily. His mastery of the light becomes so powerful that he can freely cast Illuminate without channeling, cast a brilliant light that blinds foes, and a teleport allies from anywhere to his side at light speed. Morphs into a new unit for 40 seconds. Level 1 - N/A Level 2 - N/A Level 3 - N/A Mana Cost: 100 Cooldown: 80/70/60 seconds Extra Spells: Blinding Light (B) Description: Blinds nearby units, causing them to miss 80% of the time for 3/4/5 seconds. Cooldown: 20 Mana Cost: 50 Cast Range: 900 Recall (R) Description: Target an Allied Hero. Teleports the hero to your location after 5/4/3 seconds. If the target takes player based damage during this period, the ability is interrupted. Cooldown: 40 Mana Cost: 100 |
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