Dazzle - Shadow Priest Walkthrough Guide
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Poison Touch (T) A poisonous magic is placed on an enemy unit causing it to move slowly becoming paralyzed. The longer the poison takes to set in, the slower the unit will become. After the poison sets in, it takes physical damage per second for 7 seconds. Target moves slower per level. Level 1 - 8 damage. Takes 1 second to set in. Level 2 - 16 damage. Takes 2 seconds to set in. Level 3 - 24 damage. Takes 3 seconds to set in. Level 4 - 32 damage. Takes 3 seconds to set in. • Damage type: physical • This damage is not reduced by damage block abilities (such as Vanguard, Kraken Shell, etc.) • At level 1 slows target by 33% for 1 second. • At level 2 slows target by 33% for 1 second and then 66% for another second. • At levels 3 and 4 slows target by 33% for 1 second, 66% for another second and then completly disables target for 1 second. • This skill has a ministun that interrupts channeling skills. • Casting range: 600 Mana Cost: 100/115/130/145 Cooldown: 15/13/11/9 seconds | |||
Shallow Grave (G) Shallow Grave prevents any damage from killing the targeted hero for 5 seconds. Level 1 - 400 Casting range. Level 2 - 600 Casting range. Level 3 - 800 Casting range. Level 4 - 1000 Casting range. • Targeted hero's hp won't go lower than 1 for spell duration. • Shallow Grave will not prevent Axe's Culling Blade ability from killing a hero. • If the Goblin Techies use Suicide Squad, Attack! while under the effect of Shallow Grave, they will still die. Mana Cost: 140/130/120/110 Cooldown: 60/45/30/15 | |||
Shadow Wave (D) Sends forth a Shadow Wave to heal a few units. Healed units also damage a small area around them for the same amount. Level 1 - Dissipates 80 damage, 3 targets. Level 2 - Dissipates 100 damage, 3 targets. Level 3 - Dissipates 120 damage, 4 targets. Level 4 - Dissipates 140 damage, 5 targets. • Damage type: physical • Will heal you without counting against the targets limit before bouncing to the target. • If targeted on self, you will not count against the targets limit, then the spell continues bouncing normally. • Allied heroes are primary target for heal. • 500 Bounce AoE between units • 170 Damage AoE around the healed unit Mana Cost: 80/90/100/110 Cooldown: 12/10/8/6 seconds | |||
Weave (W) A powerful shadow magic used to increase or decrease defenses over time. Changes armor by 1 every second. Affects allied and enemy heroes in a 600 AOE. Level 1 - Lasts 12 (18*) seconds. Level 2 - Lasts 18 (24*) seconds. Level 3 - Lasts 24 (30*) seconds. Mana Cost: 100 Cooldown: 40 • Places buffs on heroes, so entering or leaving the initial area after the cast won't have any effect. • Unobstructed sight (800 range day and night) is provided for a short time. • Casting range: 2000 • Area of Effect: 600 (800*) • Can be improved by Aghanim's Scepter (* shows the improved values). |
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