Bone Clinkz - The Bone Fletcher Walkthrough Guide
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Strafe (T) Fire a large number of arrows in a short time period. Level 1 - 90% increased attack speed. Lasts 4 seconds. Level 2 - 90% increased attack speed. Lasts 6 seconds. Level 3 - 90% increased attack speed. Lasts 8 seconds. Level 4 - 90% increased attack speed. Lasts 10 seconds. • Bone Fletcher will get an animation on him for the duration of the spell, showing that it's currently active. Mana Cost: 90 Cooldown: 60/50/40/30 | |||
Searing Arrows (R) Increases the damage of the Hero's attack by adding fire. Bonus damage works on buildings. Level 1 - 20 bonus damage. Level 2 - 30 bonus damage. Level 3 - 40 bonus damage. Level 4 - 50 bonus damage. • Searing Arrows is an orb effect. non buff placer. • Searing Arrows deal damage to structures. • Casting range: 600 Mana Cost: 8 Cooldown: 2/0/0/0 | |||
Wind Walk (W) Turn invisible for a period of time, increasing movement speed. Level 1 - 10% increased movement speed, lasts for 20 seconds. Level 2 - 20% increased movement speed, lasts for 25 seconds. Level 3 - 30% increased movement speed, lasts for 30 seconds. Level 4 - 40% increased movement speed, lasts for 35 seconds. • Bone Fletcher can go through units when under the effects of Wind Walk. • Will not break most channeling of spells or items upon activation. • When attacking, invisibility is broken before the projectile reaches the target. Mana Cost: 75 Cooldown: 20 | |||
Death Pact (E) Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed. Bonuses last for 35 seconds. Level 1 - Gains 50% HP and 4% damage of the killed unit's HP Level 2 - Gains 60% HP and 6% damage of the killed unit's HP Level 3 - Gains 70% HP and 8% damage of the killed unit's HP Mana Cost: 100 Cooldown: 45 • If the target is an enemy or neutral unit, it will give the Clinkz the correct gold and experience bounty. • Bone Fletcher gains HP capacity based on the HP of the target. Increases his current and max HP by a certain amount. • When the duration ends, the max HP returns to normal, but the current HP remains the same. • Bonus damage is also a percentage of the killed unit's HP. |
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