Rooftrellen - The Treant Protector Walkthrough Guide
| |||
Nature`s Guise (T) Changes a target friendly unit's appearance so that it blends in with the forest. It becomes invisible to enemy eyes and gains a 10% movement speed bonus, but it must remain near a tree, or the Guise is lost. Level 1 - Lasts 15 seconds. Level 2 - Lasts 30 seconds. Level 3 - Lasts 45 seconds. Level 4 - Lasts 60 seconds. • Has an initial fade time of 2 seconds, during which the unit is still visible. • If the unit has a distance of more than 375 to the closest tree during 1 second, the invisibility will be removed. • Can be used on units even if they aren't close to a tree, but the invisibility will be removed almost instantly. • Treant Protector can cast spells without losing invisibility from Nature's Guise. Mana Cost: 90/80/70/60 Cooldown: 10/8/6/4 seconds | |||
Leech Seed (E) Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount. Pulses 4 times. Level 1 - Slows by 24%, 30 damage/heal per pulse Level 2 - Slows by 24%, 45 damage/heal per pulse Level 3 - Slows by 24%, 60 damage/heal per pulse Level 4 - Slows by 24%, 75 damage/heal per pulse Notes • Damage type: magical • Area of Effect for heal: 500 Mana Cost: 110/120/130/140 Cooldown: 18/16/14/12 seconds | |||
Living Armor (V) Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally. The regen on structures is always a 900 aoe aura. Level 1 - Gives 1 armor and 1 HP regeneration Level 2 - Gives 2 armor and 2 HP regeneration Level 3 - Gives 3 armor and 3 HP regeneration Level 4 - Gives 4 armor and 4 HP regeneration Mana Cost: N/A Cooldown: N/A | |||
Overgrowth (R) Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies from moving or attacking and deals damage to each. Level 1 - Entangles all nearby enemy units for 3 seconds, deals 70 damage per second Level 2 - Entangles all nearby enemy units for 3 seconds, deals 100 damage per second Level 3 - Entangles all nearby enemy units for 3 seconds, deals 130 damage per second Mana Cost: 150/175/200 Cooldown: 115/105/95 seconds • Damage type: magical • Prevents usage of the Blink spell. • Disable works on currently magic immune units, however if a unit becomes magic immune while already affected by Overgrowth, they will break free. • Area of Effect: 625 |
Post a Comment