Rexxar - The Beast Master Walkthrough Guide
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Wild Axes (W) Rexxar hurls his two axes to as far as 1300 range from him, which then intersect and return to him. Each axe can only damage a unit once. Level 1 - Each axe deals 90 damage. Level 2 - Each axe deals 120 damage. Level 3 - Each axe deals 150 damage. Level 4 - Each axe deals 180 damage. • Damage type: mixed • This ability can hit magic immune units. • Wild Axes destroys trees. • This skill will not damage invisible units. • Casting range: 1300 • Area of Effect: 100 Mana Cost: 120 Cooldown: 13 | |||
Call of the Wild (D) Rexxar calls upon wild beasts to aid him. The duration, strength and number of beasts increases per level. Previous summons are removed upon casting. Summons last for 60 seconds. Level 1 - Summons a Scout Hawk. Level 2 - Summons a Scout Hawk and a Quilbeast. Level 3 - Summons a Greater Hawk and a Quilbeast. Level 4 - Summons a Greater Hawk and a Greater Quilbeast. • Greater Hawk has an Invisibility ability (fades out after 5 seconds without movement). • Quilbeast has a poisonous attack which slows enemy movement speed and attack speed by 20% (35% for Greater Quilbeast). Mana Cost: 25 Cooldown: 40 seconds | |||
Inner Beast (B) Releases the inner beast inside nearby allies, passively increasing their attack speed. Level 1 - 18% Attack Speed. Level 2 - 26% Attack Speed. Level 3 - 32% Attack Speed. Level 4 - 40% Attack Speed. • Area of Effect: 1000 Mana Cost: N/A Cooldown: N/A | |||
Primal Roar (R) The Beastmaster looses a deafening roar which deals damage and stuns its target. Enemy units near the roar wave take minor damage and have their movement speed and attack rate reduced. Due to the force of the roar, all units between the Beastmaster and his prey are shoved aside, creating an open path. Level 1 - 200 primary damage, stun lasts 3 seconds, 100 side damage, slows for 50% and lasts 2 seconds. Level 2 - 250 primary damage, stun lasts 3.5 seconds, 200 side damage, slows for 50% and lasts 3 seconds. Level 3 - 300 primary damage, stun lasts 4 seconds, 300 side damage, slows for 50% and lasts 4 seconds. Mana Cost: 150/175/ 200 Cooldown: 80/75/70 (45*) seconds • Damage type: magic • Stuns but doesn't damage magic immune units. • The slow won't affect mechanical units. • Casting range: 600 (950*) • Area of Effect: 250 • Can be improved by Aghanim's Scepter (*shows the improved values) |
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