Medusa - The Gorgon Walkthrough Guide
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Split Shot (T) Medusa magically splits her shot into four arrows. These arrows deal a lower percent of her normal damage. Level 1 - 45% damage Level 2 - 55% damage Level 3 - 65% damage Level 4 - 75% damage • Only the primary target will recieve attack effects like bash and orb effects. • Secondary targets will be the three closest enemy units excluding the primary target. Mana Cost: N/A Cooldown: N/A | |||
Mystic snake (C) A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish it with mana. The snake deals more damage and steals more mana per jump. The snake's power is increased by 20% each jump. Level 1 - 80 base damage, 20 base mana. 3 jumps. Level 2 - 120 base damage, 30 base mana. 4 jumps. Level 3 - 160 base damage, 40 base mana. 5 jumps. Level 4 - 200 base damage, 50 base mana. 6 jumps. • Every time it steals mana (only happens on units with mana), the amount it steals is increased by 20% of its base value. • Every time it damages, the damage amount is increased by 20% of its base value. • The damage and mana steal amounts increase independently. • The mystic snake moves at a speed of 633 until it is returning, at which point it moves at a speed of 833. Mana Cost: 140/150/160/170 Cooldown: 11 seconds | |||
Mana Shield (E) Creates a shield that absorbs 50% of the incoming damage by using Medusa's mana. Level 1 - .75 damage per point of mana. Level 2 - 1.25 damage per point of mana. Level 3 - 1.5 damage per point of mana. Level 4 - 2 damage per point of mana. • Absorbs damage before any damage reduction takes place, meaning that armor will not reduce the amount of mana needed to absorb damage. Mana Cost: 0 Cooldown: 10 seconds | |||
Stone Gaze (G) Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals more damage to summoned units per level. Level 1 - Slow attacks by a factor 2, stops movement. Deals 600 damage to illusions. Level 2 - Slow attacks by a factor 3, stops movement. Deals 800 damage to illusions. Level 3 - Slow attacks by a factor 5, stops movement. Deals 1000 damage to illusions. Mana Cost: 100/50/0 Cooldown: 100 • Affects any units that have line of sight with Medusa at any period during 0.6 seconds after cast. |
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