Magnus - Magnatur walkthrough Guide
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Shockwave (W) A wave of force ripples out from the Hero, causing damage to land units in a line. Level 1 - 75 damage. Level 2 - 150 damage. Level 3 - 225 damage. Level 4 - 300 damage. • Damage type: magical • If a unit exits and enters the area of effect it will be damaged two times. • This skill only affects ground units. • Casting range: 500 • Area of Effect: 150 (AoE)/ 850 (Distance) Mana Cost: 90 Cooldown: 11/10/9/8 | |||
Empower (E) Gives an allied unit bonus damage and Cleave. Lasts for 30 seconds. Level 1 - 15% attack damage bonus, 15% Cleave. Level 2 - 25% attack damage bonus, 25% Cleave. Level 3 - 35% attack damage bonus, 35% Cleave. Level 4 - 45% attack damage bonus, 45% Cleave. • Only increases base damage and that given by the primary attribute of the units. Raw bonus damage is not increased. • Casting range: 800 Mana Cost: 40 Cooldown: 12 seconds | |||
Skewer (D) Magnataur rushes forward, goring enemies on his massive tusks. Charges up to 800 range max. Units hit will be stuck with you until you reach your targeted point, at which point they will be slowed by 40% for 2 seconds. Level 1 - Deals 70 damage and maims. Max 1 target. Level 2 - Deals 140 damage and maims. Max 2 targets. Level 3 - Deals 210 damage and maims. Max 3 targets. Level 4 - Deals 280 damage and maims. Max 4 targets. • Casting Range: 800 • Area of Effect: 120 • Damage type: magic • Magnataur charges to the target location at a speed of 950. • The first 2 enemy units hit will be pulled along with him to the destination. • Units pulled with Magnataur will be slowed by 40% for 2 seconds after the charge, and take damage. Mana Cost: 80 Cooldown: 35 Seconds | |||
Reverse Polarity (V) Through some unknown property of matter, the Magnataur sucks all nearby enemies to a location in front of him and stuns them with a powerful slam, dealing damage. Level 1 - Deals 150 damage and stuns for 2.5 seconds. Level 2 - Deals 225 damage and stuns for 3.25 seconds. Level 3 - Deals 300 damage and stuns for 4 seconds. Mana Cost: 200/250/300 Cooldown: 120/110/100 seconds • Area of Effect: 410 • Damage type: magical • Disable works on magic immune units. • Pulls affected units to a random location 120-170 units in front of Magnataur. |
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