Lucifer - The Doom Bringer Walkthrough Guide
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Devour (E) Swallows an enemy unit for a short period of time, digesting it and dealing 20 damage per second. Each level decreases the cooldown and mana cost and gives bonus gold when the devoured unit is killed. Gains the abilities of the target neutral creep has until you devour another creep with abilities to replace it. cast range 300 Level 1 - Gives 40 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 2. Level 2 - Gives 60 bonus gold, can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 4. Level 3 - Gives 80 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 5. Level 4 - Gives 100 bonus gold, and can only devour enemy creeps or non-ancient neutral creeps that are no higher than level 6. • Everytime Lucifer devours a unit a bar is shown above his head showing the progress of the devouring process. • If a neutral creep is targeted, you gain its abilities until you replace them with another creep's abilities. Mana Cost: 60 Cooldown: 60/55/50/45 | |||
Scorched Earth (T) Blankets the ground in flames, damaging enemies and healing the Doombringer. Also increases Lucy's movement speed by 16%. AOE: 600 Level 1 - Heals/Deals 12 damage per second. Lasts 8 seconds. Level 2 - Heals/Deals 16 damage per second. Lasts 10 seconds. Level 3 - Heals/Deals 20 damage per second. Lasts 12 seconds. Level 4 - Heals/Deals 24 damage per second. Lasts 14 seconds. • The flames follow Doombringer for the duration of the ability. Mana Cost: 60/65/70/75 Cooldown: 60/55/50/45 Seconds | |||
LVL? Death (V) Dissipates a piece of a target's soul. Deals 250 bonus damage if the target's level is a multiple of a specific number or 25. Can only cast on enemy heroes. Level 1 - Deals 100 damage, 6 multiplier. Level 2 - Deals 150 damage, 5 multiplier. Level 3 - Deals 200 damage, 4 multiplier. Level 4 - Deals 250 damage, 3 multiplier. • Causes a mini-stun that can effectively interrupt enemy actions. Mana Cost: 110 Cooldown: 8 | |||
Doom (D) The target unit becomes inflicted with Doom. The afflicted unit cannot cast spells (including item spells) and will take damage per second. Lasts for 13 (14*)seconds. Level 1 - Deals 30 (50*) damage per second. Level 2 - Deals 50 (80*) damage per second. Level 3 - Deals 70 (110*) damage per second. Mana Cost: 150/ 200/ 250 Cooldown: 110 seconds • Damage type: magic • Even though Doom deals magic damage, it will still damage magic immune units. • Unlike other silences, Doom prevents the target from using items and disables some passive abilities. • Units afflicted by Doom can be denied by their allies when their HP drops below 25% of their maximum health. • Cast Range: 550 • Can be improved by Aghanim's Scepter (* shows the improved values). |
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