Kardel Sharpeye - Dwarven Sniper Walkthrough Guide
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Shrapnel (C) Fires a ball full of shrapnel into the air. which promptly explodes, showering the target area in explosive pellets. Enemy units that walk in this area get damaged and slowed. Deals 30% damage to buildings. Lasts for 8 seconds. Level 1 - 15% Slow / 12 DPS Level 2 - 20% Slow / 24 DPS Level 3 - 25% Slow / 36 DPS Level 4 - 30% Slow / 48 DPS • Damage type: magical • Casting range: 1200 • Area of Effect: 450 Mana Cost: 120 Cooldown: 15 Seconds | |||
Headshot (O) A shot to the head deals bonus damage and stuns for a short duration. Level 1 - 25% chance to deal 30 damage and ministun. Level 2 - 30% chance to deal 30 damage and ministun. Level 3 - 35% chance to deal 40 damage and ministun. Level 4 - 40% chance to deal 50 damage and ministun. • Works on allied creeps. • Stun is blocked by magic immunity. • Duration: 0.01/0.1/0.2/0.2 Mana Cost: N/A Cooldown: N/A | |||
Take Aim (E) Kardel uses his dwarf engineering skills to make modifications to his rifle, enhancing the range of his rifle. Level 1 - Attack Range +65. Level 2 - Attack Range +130. Level 3 - Attack Range +195. Level 4 - Attack Range +260. • Level 3 and 4 of this skill allow Kardel to out-range towers. Mana Cost: N/A Cooldown: N/A | |||
Assassinate (T) Take time to draw a bead, and then deal a large amount of damage to the target at a huge range. Level 1 - Deals 355 damage. Level 2 - Deals 505 damage. Level 3 - Deals 655 damage. Mana Cost: 175/275/375 Cooldown: 20/15/10 • Damage type: magical • Crosshair on target is visible to allies only. • Invisibility doesn't affect the effect of this skill. • Interrupts channeling spells. • Interrupt works on magic immune units. • Takes 1.7/1.65/1.5 seconds to cast. • Casting range: 1500/2000/2500 • Assassinate gives Sniper experience even if outside of range. |
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