Icarus - Phoenix Walkthrough Guide
| |||
Icarus Dive (D) Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units he comes into contact with, and then orbiting back to his original position. If during the 2 second duration of this spell Phoenix casts another spell, the dive ends. Costs 10% of current HP to cast. Level 1 - 100 Damage, 2.0 Second Disarm Level 2 - 150 Damage, 2.5 Second Disarm Level 3 - 200 Damage, 3.0 Second Disarm Level 4 - 250 Damage, 3.5 Second Disarm • Damage type : magical • Phoenix's trajectory has a 1400 length and 500 width. • Total Travel Time: 2 seconds • You can end the dive manually by pressing the hotkey again. • Casting any spell, using any item, or getting disabled will also end the dive. • Trees are destroyed in Phoenix's trajectory. • The HP cost (10% of your current HP) is direct HP removal. Mana Cost: 100 Mana + 10% of Current HP Cooldown: 30 Seconds | |||
Fire Spirits (F) Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. Costs 10% of your current HP to cast. Level 1 - 7.5 Minimum Damage/Heal, 30 Maximum Damage/Heal Level 2 - 12.5 Minimum Damage/Heal, 50 Maximum Damage/Heal Level 3 - 17.5 Minimum Damage/Heal, 70 Maximum Damage/Heal Level 4 - 22.5 Minimum Damage/Heal, 90 Maximum Damage/Heal • Heals allied units and damages enemy units in a 400 AoE around an exploding spirit. • Damage type : magical • At the end of the duration, or when Phoenix dies or casts Supernova, remaining spirits will sacrifice themselves on the spot, dealing their heal/damage. • The spirits grow to their full power linearly during 10 seconds. • Spirit AOE: 400 • Subability Cast Range: 1200 • The HP cost (10% of your current HP) is direct HP removal. • If you target a spirit on another unit, units in a 400 AoE around both the spirit and Phoenix are affected (a unit in both AoEs is affected only once) Target Fire Spirits (F) Description: Targets all Fire Spirit towards a unit. Fire Spirit will move at 600 ms towards target. Casting Range: 1200 Mana Cost: 75 + 10% of current HP Cooldown: 35 Seconds | |||
Sun Ray (R) Drawing from his own inner fire, Icarus expels a huge beam of light at the cost of his own life energy. The beam damages enemies for a percentage of their life. Costs 25% of current HP to activate. Level 1 - Damage per second : 15 + 6% of target's max life. Level 2 - Damage per second : 30 + 6% of target's max life. Level 3 - Damage per second : 45 + 6% of target's max life. Level 4 - Damage per second : 60 + 6% of target's max life. • Laser width: 75 • AoE around main target: 175 • Damage type : pure • The ray will stop at the first hero it finds and burn an area around it. • The maximum distance of the ray is 1150. • Upon casting, Phoenix loses the ability to move and to attack, but can use a subability to drift in the direction of the ray. • Clicking on the ground causes Phoenix to slowly aim the ray in the direction you clicked. (turn rate : 50 degrees per second) • This ability can be toggled off. • It will automatically stop if Phoenix lacks mana, casts Supernova, or if he is stunned or silenced. • The HP cost (25% of your current HP) is direct HP removal. • Phoenix cannot drop items or use any targeted item ability during Sun Ray. Sun Ray Movement (E) Description: Icarus will drift towards the direction of the ray. • Phoenix moves with a fixed 250 movement speed in this state. • Phoenix can move through cliffs and will destroy trees on his path. • Any immobilizing effect (like Ensnare) will stop this movement. • Any slowing effect will not affect this movement. Mana Cost: 35 + 25% Current HP Activation Cost, 4% Max Mana Over Time Cooldown: Toggle On/Off | |||
Supernova (V) Icarus willingly ends his current life for the chance to be reborn. Transforms into a burning sun that scorches enemies within 1000 range. The sun can be attacked by enemy heroes; if it is destroyed, the Phoenix dies as well. However, if the sun survives for 6 seconds all enemies in range will be stunned and the Phoenix will return to life fully regenerated. Level 1 - 60 Damage Per Second, 1.5 Second Stun, 5 hero attacks required to kill the sun Level 2 - 80 Damage Per Second, 2.0 Second Stun, 7 hero attacks required to kill the sun Level 3 - 100 Damage Per Second, 2.5 Second Stun, 9 hero attacks required to kill the sun Mana Cost: 200 Cooldown: 110 Seconds • Damage type : magical • Burn AOE: 1000 • Only attacks from heroes (including illusions) can damage the sun. • No ability can affect the sun. |
Post a Comment