Azgalor - Pit Lord Walkthrough Guide
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Firestorm (F) Calls down 3 waves of fire that damage enemy units in an area. Each wave deals initial damage and then burns enemies for 3 seconds. Level 1 - 55 wave damage, 15 damage per second Level 2 - 80 wave damage, 15 damage per second Level 3 - 105 wave damage, 15 damage per second Level 4 - 130 wave damage, 15 damage per second • Damage type: magic • This is a channeling spell. • Deals 30% damage to buildings. • Casting range: 775 • Area of Effect: 450 Mana Cost: 100/110/120/130 Cooldown: 16 seconds | |||
Pit of Malice (T) A deadly pit is conjured at target location. Any unit that enters it becomes corrupted with malicious forces and is unable to move for some time. Level 1 - Deals 100 damage and ensnares enemies in the target area for 1 second. Level 2 - Deals 100 damage and ensnares enemies in the target area for 1.5 second. Level 3 - Deals 100 damage and ensnares enemies in the target area for 2 second. Level 4 - Deals 100 damage and ensnares enemies in the target area for 2.5 second. • Damage type: magic • A unit can be disabled by this spell only once per cast. • A unit affected by this skill cannot go invisible when disabled. • This skill affects magic immune units. • The Pit itself has a duration of 7 seconds. • 5 corpses are created in and around the Pit. • Casting range: 800 • Area of Effect: 400 Mana Cost: 100/115/130/145 Cooldown: 24/21/18/15 seconds | |||
Expulsion (E) Ignites the rotten gases of corpses around you, detonating them to cause damage to any enemy within the explosion radius. Each explosion fuels another until there are no more corpses in the area. Heals allied units for half of the damage. Level 1 - 20 damage and 10 heal per corpse Level 2 - 40 damage and 20 heal per corpse Level 3 - 60 damage and 30 heal per corpse Level 4 - 80 damage and 40 heal per corpse • Damage type: magic • Explodes a corpse once every 1.25 seconds. • Stops when it fails to find a corpse in the area two times in a row. • Casting range: 750 • Area of Effect: 575 (finding corpses) / 575 (corpse explosions) Mana Cost: 125 Cooldown: 18 seconds | |||
Dark Rift (D) Opens rifts that pass through the netherworld at his present position and a target unit simultaneously. Teleports your hero and nearby allied heroes through the rift. Level 1 - 6 second teleportation delay, allied units and buildings only. Level 2 - 5 second teleportation delay, allied units and buildings only. Level 3 - 4 second teleportation delay, allied units and buildings only. Mana Cost: 75/150/225 Cooldown: 130 Seconds • Units hidden by spells such as Astral Prison will not be teleported. • Area of Effect: 450 |
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